zoozie | 2008-04-01 22:41
Ancient Valley
 
(3.5 from 10 votes)
an ancient valley in conflict between the local town and the king of the castle

an ancient valley complete with 2 or 1 rivers (depends how u look at it) a few secrets...(goto homepage) a SMALL town and a castle complete with secret passages and loopholes (places to shoot out of) and a secret mapmaker room.the plot is the local (and small) village is in conflict with the local (and small) castle. thats about it...

valley.ogz (910.76 KB)
(3.5 from 10 votes)
Deathbringer | 2008-04-02 03:10

Everything in this map was very interesting. All the dark (black,can't see any direction) especialy in the sceret rooms was too hard to tell what you were looking at. Also one secret room just made me get stuck and made lots of weird noise. There was some textures didn't look right (ie. woodplank direction on railings was like little blocks and not a rail). The stupid little things aside this map has many cool aspects that i like. Good work!

4/5

Deathbringer

Yeah, bout that dude, Thats a sort of "deathtrap" using teles and jumppads. If you get stuck in it during a deathmatch, youll be forced to self-suicide. =P Just a little trick that we like to do to people ;)

Xsaii | 2008-04-02 06:07

A lot of the map felt put in just for the sake of being there and filling up space. The map is not suitable for a true game; the choice of items and their placement doesn't work at all. Also, if you are going to make huge cliffs you could at least make them look a little better by using the next grid size down to shape them - they look flat and boring. The lighting could also be improved drastically.

On the other hand, you have some nice aspects of the map like the bridge I thought was pretty good and the creative idea with climbing the chains, that I assume is yours as I have never seen it before, but these don't make up for lack of interesting detail.

If you work on cleaning it up in general and making the landscape a bit varied, it would turn out much better. Don't give up if you are still learning though, I tend to pick out ANY flaws and throw them around at people.

3/5

sauerfreak | 2008-04-02 17:22

Hey zoozie, I can see that ur new around here! Don't be offended by Xsaii, as he pointed out he DOES tend to pick out flaws and toss them around. Anyways on to the map. Wow, this is your first map?!? Extremely well done! My first (and only, lolz) map wasn't nearly as detailed. However, the gameplay, as pointed out by xsaii, is not very good and could be made better. The details however, are great for such a big map. I liked the riverside graves and yes, the climbable chains. The secret rooms are really much too dark for my tastes, and actually for anyone probably. You could make this map into an RPG one, I'm sure that Eisenstern could use another one if it's ever going to grow! One more thing to improve on would be the cliff walls, as xsaii also pointed out. Overall, there is always room for improvement on detail, gameplay, weapon placement, and lighting. I give the map a 3.5/5, you gotsta keep it up! ; ) (If you were interested in knowing what my map was, copy and paste this into browser) http://www.quadropolis.us/node/888/

MrBiggles | 2008-04-04 01:12

hey zooz... i agree about the lighting and cliff. other than that its much better to play than my map currently is. =]

4/5

AronNWA | 2008-04-06 16:31

Ah i see you finished it zoozie. Ill check it out right now, and vote when i see it. =3

EDIT: Its pretty cool dude. Sorry I wasnt able to work on it somemore with you. =/ 4/5

FREAK-w00t | 2008-04-07 00:43

Loved the new stuff you added like that castle and all that but...
You know zoozie I made quite alot of that map...
I'd like to see my name in the credits next time.

zoozie | 2008-07-07 16:24

srry about that, must of forgot. u werent around to sign the wall either....

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