my first team deathmatch map is ready for beta testing
it takes place in a small snowy town where cla and rvsf fight to gain control of the place
it is mainly for team deathmatch, but i would like to know if you guys find it useful for team one shot one kill as well as any other mode you might play on it
updated: July 6th
added more ground textures, detailing, grenades
updated: July 8th
added more detail, changed lights, fixed grenade pickups
updated: July 10th
more detail, changed light scourers, fixed snow
updated: July 11th
more detail, light sources tweaked, texture changes, cfg file change, pickups tweaked
Nice map so far.
Good layout, clear sturctures and the blue light supports the 'frozen'-feeling quite well.
But, to be honest, it looks very plane.
I ran through the map and I suddenly had Madonna´s "like a virgin..." on my mind. (Please don´t ask how this could happen!)
Only one wall-texture all over the map. That´s kind of boring and also makes it hard(er) to orientate. Also, only one texture (this black one, you obviously like quite much) at the upper walls... I usually like 'straight' maps, with only a hand full of basic-textures, but there should be more in this case.
Another point is that those walls are rather non-detailed. Even if you don´t want to make it look run down (broken walls) there are other ways for detailing, e.g. airconditioners, pipelines,... Btw: Some walls at the outside-area are broken already, why not putting the whole map into a slightly run down theme? I would like it! :)
Actually it´s a good map, but I´m missing an 'unique feeling'. Hard to describe... I hope you know what I tried to say!
Keep it up!