Dvorakk | 2008-06-23 02:03
Editing Menu Mod
 
(2.0 from 1 vote)
Two .cfg files to make toca's mapmodels easily accessable from the Editing menu.
Menu_Mod.zip (10.38 KB)
alex256 | 2008-06-09 06:25
simple .cfg that allows you to use monsters and rpg charactors as mapmodels.
monstermodels.zip (517 bytes)
Titanic12ship | 2008-04-04 01:53
ElevatorMenus
 
(1.5 from 2 votes)
A config that allows you to easily create elevators in Sauerbraten.
elevators.cfg (7.43 KB)
RandumIdiotMaps | 2008-02-06 20:13
Lighting config
 
(3.7 from 3 votes)
This content is compatible with older edition(s) of the game it was made for, but not guaranteed to work with the current or development versions.
A config file to allow you to easily place lights in ac. Especially useful for first time map editors.
lights.cfg (30.31 KB)
Megagun | 2008-01-15 13:55
Autolight for mapmodels
 
(3.7 from 3 votes)
Automatically creates specific lights for various mapmodels (torches, streetlamps, etc.)
autolight.cfg (1.95 KB)
demosthenes | 2007-12-13 04:29
Particle Menus
 
(4.6 from 8 votes)
A menu system to aid the creation and editing of particle entities.
particlemenus.cfg (10.63 KB)
halo | 2007-11-30 23:21
for newbies
 
(1.0 from 5 votes)
Hirato | 2007-11-24 14:43
*
Starred Content
Modifications to many menu entries, along with extra music, skyboxes and other cooky configuration stuff!
hk_menusV0.1.zip (659.82 KB)
horace | 2007-11-11 19:50
This is a simple AutoSave Script.
autosave.cfg (546 bytes)
MeatROme | 2007-10-25 15:27
wrappers for colours (RGB-to-Integer) and a GUI-set for entity-particle-bodies
EntityControl_071113.zip (3.08 KB)
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alex256
 
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Created 2008-02-18 18:05
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NikolaiH
 
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Created 2008-11-27 14:25
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