staffy | 2005-03-12 03:23
This content is compatible with older edition(s) of the game it was made for, but not guaranteed to work with the current or development versions.

This is a walkthrough of the editing features of sauer.

balck | 2008-05-08 02:36
AC_Pit
 
(1.0 from 3 votes)
This content is compatible with older edition(s) of the game it was made for, but not guaranteed to work with the current or development versions.
Fight enemies through the bottom of the pit.
AC_Pit
AC_Pit.cgz (1.68 KB)
RandumIdiotMaps | 2008-02-06 20:13
Lighting config
 
(3.7 from 3 votes)
This content is compatible with older edition(s) of the game it was made for, but not guaranteed to work with the current or development versions.
A config file to allow you to easily place lights in ac. Especially useful for first time map editors.
lights.cfg (30.31 KB)
MeatROme | 2007-03-07 09:42
This content is compatible with older edition(s) of the game it was made for, but not guaranteed to work with the current or development versions.
Matches made with more freedom of choice
FreeMatchMOD_v0124linux.zip (59.09 KB)
MeatROme | 2006-06-19 21:40
This content is compatible with older edition(s) of the game it was made for, but not guaranteed to work with the current or development versions.
fixes the empty trigger menu
possible_trigger_menu.cfg (1.57 KB)
This content is compatible with older edition(s) of the game it was made for, but not guaranteed to work with the current or development versions.
Play Cube or Sauerbraten console-style from the comfort of your couch...
Cube/Sauerbraten Game Controller Support
sauerjoy.zip (261.96 KB)
sinsky | 2005-07-15 16:41
This content is compatible with older edition(s) of the game it was made for, but not guaranteed to work with the current or development versions.

In this small tutorial I will try to explain how to use Blender v2.36 with the Quake 2 modeller to produce and texture a simple mesh for use with Cube.

Disclaimer: I can't guarantee that the tutorial will be of any use to anyone. If you arise damages from the tutorial, I don't want to know about it.

What we need:

  • Blender 2.36 and the Blender md2 import/export scripts by Bob Holcomb
    (script files must be put in the .blender/scripts folder in order to work)

  • The Quake 2 modeller by Phillip Martin and Jaimi McEntire (hopefully v0.91b)
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